Dot plots are a very popular and effective charts. According to dot plots wikipedia article,
Dot plots are one of the simplest plots available, and are suitable for small to moderate sized data sets. They are useful for highlighting clusters and gaps, as well as outliers. Their other advantage is the conservation of numerical information.
Today we will learn about creating in-cell dot plots using excel. We will see how we can create a dot plot using 3 data series of some fictitious data. We will create something like this:

Note: If you are new to in-cell charting, I suggest you read the incell bar charts article to understand the concept.
1. Take your data and massage it a bit
Since we are doing an incell variation of dot plot, we need to pre-process the data a little bit. Assuming we have data on revenues of 3 imaginary companies – MegaHard, Grape and Twogle like this:

We need to normalize the data to some meaningful number like 100 (remember, incell graphs print some character for each unit in the data.) so that the in-cell dot plot looks meaningful.
After normalizing the data we will also need to calculate some helper columns so that we can develop the incell dot plot easily. The helper columns (3 of them) will show,
- Smallest value in each row – 1
- Next smallest value in each row – previous helper column – 2
- The largest value in each row – previous two helper columns – 3

Helper columns ?!? why are we doing this?
The helper columns (or intermediate values) are usual practice when we need to pre-process data for dashboards or charts. Once the chart is ready, I usually hide the helper columns as they do not really say anything.
In our case, we are using helper columns since the formulas for plotting the incell dot plot are rather long and we would make then even longer if we don’t use these.
2. Identify Symbols for Each Data Series
This is the simple job. In our case I have shown the symbols we are going to use in the above image. You can find some interesting symbols like triangles, rectangles, circles etc. in a regular font like Arial. Just go to Menu > Insert > Symbol (or Insert > Symbol in Ribbon) to find the symbols you like.
Let us assume the symbols are in the range C5:E5
3. Finally Write the Formulas That Generate the In-cell Dot Plot
Now comes the fun part. We have the normalized data in the range C16:E16, and the helper values in F16, G16, H16.
For the first row of the dot plot, the formula looks like:
=REPT("-",F16)&INDEX($C$5:$E$5,MATCH(SMALL(C16:E16,1),C16:E16,0))&REPT("-",G16)&INDEX($C$5:$E$5,MATCH(SMALL(C16:E16,2),C16:E16,0))&REPT("-",H16)&INDEX($C$5:$E$5,MATCH(SMALL(C16:E16,3),C16:E16,0))&REPT("-",100-MAX(C16:E16))
huh! it has to be one of the longest formulas I have written in a while.
I thought long and hard about how this formula can be explained and came up with the below illustration.

Once you have the formula for one row, we just need to copy paste it over the entire range to show dot plot for each year of the data. That simple!
Some formula help if you are stuck – REPT() | SMALL() | MATCH() | MAX()
How to Generate 2 Series Dot Plots?
The 2 series dot plots have even simpler formulas. So I am leaving it to your imagination. But when you finish it, the dot plot looks something like this:

Download the In-cell Dot Plot Template and Make your own Dot plots
The downloadable workbook has examples for 2 series and 3 series in-cell dot plots. Go ahead and play with it.
Further Resources on Dot Plots
Dot plots are not new, there is quite a bit of material and tools available for you to understand and make dot plots. They are proven to be very effective tools for communicating small to medium series of data. I suggest you to read few of these articles to learn more about dot plots.
Naomi’s Article on B-eye Network on Dot Plots
Excel Dot Plots using Bar Charts by Jon Peltier (Also try Excel Dot Plotter Add-in)
Excel User on Dot plots and why they are better
More on In-cell Charts
Incell Bar | Sparklines | Pie charts | Bullet Graphs | w/ Conditional Formatting














20 Responses to “Simulating Dice throws – the correct way to do it in excel”
You have an interesting point, but the bell curve theory is nonsense. Certainly it is not what you would want, even if it were true.
Alpha Bravo - Although not a distribution curve in the strict sense, is does reflect the actual results of throwing two physical dice.
And reflects the following . .
There is 1 way of throwing a total of 2
There are 2 ways of throwing a total of 3
There are 3 ways of throwing a total of 4
There are 4 ways of throwing a total of 5
There are 5 ways of throwing a total of 6
There are 6 ways of throwing a total of 7
There are 5 ways of throwing a total of 8
There are 4 ways of throwing a total of 9
There are 3 ways of throwing a total of 10
There are 2 ways of throwing a total of 11
There is 1 way of throwing a total of 12
@alpha bravo ... welcome... 🙂
either your comment or your dice is loaded 😉
I am afraid the distribution shown in the right graph is what you get when you throw a pair of dice in real world. As Karl already explained, it is not random behavior you see when you try to combine 2 random events (individual dice throws), but more of order due to how things work.
@Karl, thanks 🙂
When simulating a coin toss, the ROUND function you used is appropriate. However, your die simulation formula should use INT instead of ROUND:
=INT(RAND()*6)+1
Otherwise, the rounding causes half of each number's predictions to be applied to the next higher number. Also, you'd get a count for 7, which isn't possible in a die.
To illustrate, I set up 1200 trials of each formula in a worksheet and counted the results. The image here shows the table and a histogram of results:
http://peltiertech.com/WordPress/wp-content/img200808/RandonDieTrials.png
@Jon: thanks for pointing this out. You are absolutely right. INT() is what I should I have used instead of ROUND() as it reduces the possibility of having either 1 or 6 by almost half that of having other numbers.
this is such a good thing to learn, helps me a lot in my future simulations.
Btw, the actual graphs I have shown were plotted based on randbetween() and not from rand()*6, so they still hold good.
Updating the post to include your comments as it helps everyone to know this.
By the way, the distribution is not a Gaussian distribution, as Karl points out. However, when you add the simulations of many dice together (i.e., ten throws), the overall results will approximate a Gaussian distribution. If my feeble memory serves me, this is the Central Limit Theorem.
@Jon, that is right, you have to nearly throw infinite number of dice and add their face counts to get a perfect bell curve or Gaussian distribution, but as the central limit theorem suggests, our curve should roughly look like a bell curve... 🙂
[...] posts on games & excel that you may enjoy: Simulating Dice throws in Excel Generate and Print Bingo / Housie tickets using this excel Understanding Monopoly Board [...]
[...] Correct way to simulate dice throws in excel [...]
[...] Simulate dice throws in excel [...]
I'm afraid to say that this is a badly stated and ambiguous post, which is likely to cause errors and misunderstanding.
Aside from the initial use of round() instead of int(),.. (you've since corrected), you made several crucial mistakes by not accurately and unambiguously stating the details.
Firstly, you said:
"this little function generates a random fraction between 0 and 1"
Correctly stated this should be:
"this little function generates a random fraction F where 0 <= F < 1".
Secondly, I guess because you were a little fuzzy about the exact range of values returned by rand(), you have then been just as ambiguous in stating:
"I usually write int(rand()*12)+1 if I need a random number between 0 to 12".
(that implies 13 integers, not 12)
Your formula, does not return 13 integers between 0 to 12.
It returns 12 integers between 1 and 12 (inclusive).
-- As rand() returns a random fraction F where 0 <= F < 1, you can obviously can only get integers between 1 and 12 (inclusive) from your formula as stated above, but clearly not zero.
If you had said either:
"I usually write int(rand()*12) if I need a random number between 0 to 11 (inclusive)",
or:
"I usually write int(rand()*12)+1 if I need a random number between 1 to 12 (inclusive)"
then you would have been correct.
Unfortunately, you FAIL! -- repeat 5th grade please!
Your Fifth Grade Maths Teacher
Idk if I'm on the right forum for this or how soon one can reply, but I'm working on a test using Excel and I have a table set up to get all my answers from BUT I need to generate 10,000 answers from this one table. Every time, I try to do this I get 10,000 duplicate answers. I know there has to be some simple command I have left out or not used at all, any help would be extremely helpful! (And I already have the dice figured out lol)
Roll 4Dice with 20Sides (4D20) if the total < 20 add the sum of a rerolled 2D20. What is the average total over 10,000 turns? (Short and sweet)
Like I said when I try to simulate 10,000turns I just get "67" 10,000times -_- help please! 😀
@Justin
This is a good example to use for basic simulation
have a look at the file I have posted at:
https://rapidshare.com/files/1257689536/4_Dice.xlsx
It uses a variable size dice which you set
Has 4 Dice
Throws them 10,000 times
If Total per roll < 20 uses the sum of 2 extra dice Adds up the scores Averages the results You can read more about how it was constructed by reading this post: http://chandoo.org/wp/2010/05/06/data-tables-monte-carlo-simulations-in-excel-a-comprehensive-guide/
Oh derp, i fell for this trap too, thinking i was makeing a good dice roll simulation.. instead of just got an average of everything 😛
Noteably This dice trow simulate page is kinda important, as most roleplay dice games were hard.. i mean, a crit failure or crit hit (rolling double 1's or double 6's) in a a game for example dungeons and dragons, if you dont do the roll each induvidual dice, then theres a higher chance of scoreing a crit hit or a crit failure on attacking..
I've been working on this for awhile. So here's a few issues I've come across and solved.
#1. round() does work, but you add 0.5 as the constant, not 1.
trunc() and int() give you the same distributions as round() when you use the constant 1, so among the three functions they are all equally fair as long as you remember what you're doing when you use one rather than the other. I've proven it with a rough mathematical proof -- I say rough only because I'm not a proper mathematician.
In short, depending on the function (s is the number of sides, and R stands in for RAND() ):
round(f), where f = sR + 0.5
trunc(f), where f = sR + 1
int(f), where f = sR + 1
will all give you the same distribution, meaning that between the three functions they are fair and none favors something more than the others. However...
#2. None of the above gets you around the uneven distribution of possible outcomes of primes not found in the factorization of the base being used (base-10, since we're using decimal; and the prime factorization of 10 is 2 and 5).
With a 10-sided die, where your equation would be
=ROUND(6*RAND()+0.5)
Your distribution of possible values is even across all ten possibilities.
However, if you use the most basic die, a 6-sided die, the distributions favor some rolls over others. Let's assume your random number can only generate down to the thousandths (0.000 ? R ? 0.999). The distribution of possible outcomes of your function are:
1: 167
2: 167
3: 166
4: 167
5: 167
6: 166
So 4 and 6 are always under-represented in the distribution by 1 less than their compatriots. This is true no matter how many decimals you allow, though the distribution gets closer and closer to equal the further towards infinite decimal places you go.
This carries over to all die whose numbers of sides do not factor down to a prime factorization of some exponential values of 2 and 5.
So, then, how can we fix this one, tiny issue in a practical manner that doesn't make our heads hurt or put unnecessary strain on the computer?
Real quick addendum to the above:
Obviously when I put the equation after the example of the 10-sided die, I meant to put a 10*RAND() instead of a 6*RAND(). Oops!
Also, where I have 0.000 ? R ? 0.999, the ?'s are supposed to be less-than-or-equal-to signs but the comments didn't like that. Oh well.
How do you keep adding up the total? I would like to have a cell which keeps adding up the total sum of the two dices, even after a new number is generated in the cells when you refresh or generate new numbers.
So, how do you simulate rolling 12 dice? Do you write int(rand()*6) 12 times?
Is there a simpler way of simulating n dice in Excel?
I've run this code in VBA
Sub generate()
Application.ScreenUpdating = False
Application.Calculation = False
Dim app, i As Long
Set app = Application.WorksheetFunction
For i = 3 To 10002
Cells(i, 3).Value = i - 2
Cells(i, 4).Value = app.RandBetween(2, 12)
Cells(i, 5).Value = app.RandBetween(1, 6) + app.RandBetween(1, 6)
Next
Application.ScreenUpdating = True
Application.Calculation = True
End Sub
But I get the same distribution for both columns 4 and 5
Why ?
@Mohammed
I would expect to get the same distribution as you have effectively used the same function