18.2 Tips on Rounding numbers using Excel Formulas

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We can use a variety of formulas to round numbers in Excel depending on the situation. We have ROUND, ROUNDUP, ROUNDDOWN, MROUND, INT, TRUNC, CEILING, FLOOR, FIXED, EVEN, ODD and few more. To know how to use all these formulas and how to round numbers based on any criteria, just read on.

Rounding Formulas in Excel

Before learning the tips, first lets understand various rounding formulas & what they do. Look at this:

Formula What it does?
ROUND Rounds a number to specified decimal points (or multiples of 10)
ROUNDUP Rounds up a number
ROUNDDOWN Rounds down a number
MROUND Rounds to nearest multiple of specified number
INT Rounds down to nearest integer
TRUNC Gives you only integer portion
CEILING Rounds up a number to nearest multiple of 1,10,100…
FLOOR Rounds down a number to nearest multiple of 1,10,100…
EVEN Gives next even number
ODD Gives next odd number
FIXED Rounds and converts to text format (with commas if you want)

18 Rounding Formula Tips

1. Round to 2 decimal points

Example: 1.2649 to 1.26

=ROUND(A1,2) Rounds value in A1 by 2 decimal points

2. Round up to 2 decimal points

Example: 1.2649 to 1.27

=ROUNDUP(A1,2) Roundsup value in A1 by 2 decimal points (ie away from zero)

3. Round to nearest integer

Example: 1.2649 to 1

=ROUND(A1,0) By using 0, we can round the value to nearest integer

4. Round to nearest multiple of 10

Example: 544.234 to 540

=ROUND(A1,-1) By using negative numbers, we can round the value to nearest multiple of 10, 100…

5. Round up to nearest multiple of 10

Example: 544.234 to 550

=ROUNDUP(A1,-1)

6. Round to nearest thousand

Example: 312789123 to 312789000

=ROUND(A1,-3)

7. Round to nearest million with one decimal point

Example: 312789123 to 312.8

=ROUND(A1/1000000,1) First we divide the number by million (1,000,000) and then round this to 1 decimal point.

8. Round to nearest multiple of 2

Example: 43 to 44

=MROUND(A1,2) Just like round formula, but for any multiple. So MROUND(A1,2) takes value in A1 and rounds it to nearest multiple of 2

9. Round to nearest multiple of 5

Example: 93 to 95

=MROUND(A1,5)

10. Round down to hundred

Example: 301 to 300

=FLOOR(A1,100) To round down, we can use FLOOR formula.

11. Get only the integer portion of a number

Example: -23.34 to -23

=TRUNC(A1,0) To extract only the integer portion of number, use TRUNC formula. Note: INT formula gives same result for positive numbers.

12. Round a number to 2 decimals and convert to text

Example: 312789.26921 to 312,789.27

=FIXED(A1,2,FALSE) In one shot, round and convert the number to text. Useful when you want text output.

13. Get next even number

Example: 42.1 to 44

=EVEN(A1) Gets you next EVEN number (away from zero)

14. Get next odd number

Example: 44.93 to 45

=ODD(A1)

15. Round to nearest quarter ($0.25)

Example: 19.14 to 19.25

=MROUND(A1,0.25) MROUND can be used with fractions too.

16. Round to next 9 (ie 19,29,39 etc.)

Example: 23 to 29

=ROUNDUP(A1,-1)-1 To do this, we just roundup the number to next 10 and then subtract 1 from it.

17. Round up to next 1000

Example: 124567 to 125000

=CEILING(A1,1000) Just like FLOOR, but takes you to next value.

18. Get only decimal portion of a number

Example: 23.345 to 0.345

=A1-TRUNC(A1) To get only decimal portion, subtract TRUNC value from original

Download Rounding formula example workbook

Click here to download example workbook & understand these formulas better.

What about .2 tips?

Well, those are for you to fill down. Go ahead and write formulas for both these situations & you have the .2 tips!

18.1 Waiter friendly pricing

Lets say you run a hotel where customers usually tip 15% of bill amount. Now, to make it easy, you want to price your items such that when 15% is added, the total amount becomes a round number like $1.00, $2.00 etc.

For example: If a dish’s current price is $2.50, then 15% tip on it would be $0.37. This makes the total $2.87.
If you modify the price to $2.60, with tip the total would be $3.00.

Assuming current price of a dish is in A1, what formula will give you new price?

18.2 Rounding to nearest Monday

Lets say you have some dates in a list and you want them to round to nearest Monday. Assuming you have a date in A1, what formula gives nearest Monday?

Go ahead and figure them out. Post your answers using comments.

Click here to comment.

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20 Responses to “Simulating Dice throws – the correct way to do it in excel”

  1. alpha bravo says:

    You have an interesting point, but the bell curve theory is nonsense. Certainly it is not what you would want, even if it were true.

  2. Karl says:

    Alpha Bravo - Although not a distribution curve in the strict sense, is does reflect the actual results of throwing two physical dice.

    And reflects the following . .
    There is 1 way of throwing a total of 2
    There are 2 ways of throwing a total of 3
    There are 3 ways of throwing a total of 4
    There are 4 ways of throwing a total of 5
    There are 5 ways of throwing a total of 6
    There are 6 ways of throwing a total of 7
    There are 5 ways of throwing a total of 8
    There are 4 ways of throwing a total of 9
    There are 3 ways of throwing a total of 10
    There are 2 ways of throwing a total of 11
    There is 1 way of throwing a total of 12

  3. Chandoo says:

    @alpha bravo ... welcome... 🙂

    either your comment or your dice is loaded 😉

    I am afraid the distribution shown in the right graph is what you get when you throw a pair of dice in real world. As Karl already explained, it is not random behavior you see when you try to combine 2 random events (individual dice throws), but more of order due to how things work.

    @Karl, thanks 🙂

  4. Jon Peltier says:

    When simulating a coin toss, the ROUND function you used is appropriate. However, your die simulation formula should use INT instead of ROUND:

    =INT(RAND()*6)+1

    Otherwise, the rounding causes half of each number's predictions to be applied to the next higher number. Also, you'd get a count for 7, which isn't possible in a die.

    To illustrate, I set up 1200 trials of each formula in a worksheet and counted the results. The image here shows the table and a histogram of results:

    http://peltiertech.com/WordPress/wp-content/img200808/RandonDieTrials.png

  5. Chandoo says:

    @Jon: thanks for pointing this out. You are absolutely right. INT() is what I should I have used instead of ROUND() as it reduces the possibility of having either 1 or 6 by almost half that of having other numbers.

    this is such a good thing to learn, helps me a lot in my future simulations.

    Btw, the actual graphs I have shown were plotted based on randbetween() and not from rand()*6, so they still hold good.

    Updating the post to include your comments as it helps everyone to know this.

  6. Jon Peltier says:

    By the way, the distribution is not a Gaussian distribution, as Karl points out. However, when you add the simulations of many dice together (i.e., ten throws), the overall results will approximate a Gaussian distribution. If my feeble memory serves me, this is the Central Limit Theorem.

  7. Chandoo says:

    @Jon, that is right, you have to nearly throw infinite number of dice and add their face counts to get a perfect bell curve or Gaussian distribution, but as the central limit theorem suggests, our curve should roughly look like a bell curve... 🙂

  8. [...] posts on games & excel that you may enjoy: Simulating Dice throws in Excel Generate and Print Bingo / Housie tickets using this excel Understanding Monopoly Board [...]

  9. YourFifthGradeMathsTeacher says:

    I'm afraid to say that this is a badly stated and ambiguous post, which is likely to cause errors and misunderstanding.
    Aside from the initial use of round() instead of int(),.. (you've since corrected), you made several crucial mistakes by not accurately and unambiguously stating the details.

    Firstly, you said:
    "this little function generates a random fraction between 0 and 1"
    Correctly stated this should be:
    "this little function generates a random fraction F where 0 <= F < 1".

    Secondly, I guess because you were a little fuzzy about the exact range of values returned by rand(), you have then been just as ambiguous in stating:
    "I usually write int(rand()*12)+1 if I need a random number between 0 to 12".
    (that implies 13 integers, not 12)

    Your formula, does not return 13 integers between 0 to 12.
    It returns 12 integers between 1 and 12 (inclusive).
    -- As rand() returns a random fraction F where 0 <= F < 1, you can obviously can only get integers between 1 and 12 (inclusive) from your formula as stated above, but clearly not zero.

    If you had said either:
    "I usually write int(rand()*12) if I need a random number between 0 to 11 (inclusive)",
    or:
    "I usually write int(rand()*12)+1 if I need a random number between 1 to 12 (inclusive)"
    then you would have been correct.

    Unfortunately, you FAIL! -- repeat 5th grade please!

    Your Fifth Grade Maths Teacher

  10. Justin says:

    Idk if I'm on the right forum for this or how soon one can reply, but I'm working on a test using Excel and I have a table set up to get all my answers from BUT I need to generate 10,000 answers from this one table. Every time, I try to do this I get 10,000 duplicate answers. I know there has to be some simple command I have left out or not used at all, any help would be extremely helpful! (And I already have the dice figured out lol)

    Roll 4Dice with 20Sides (4D20) if the total < 20 add the sum of a rerolled 2D20. What is the average total over 10,000 turns? (Short and sweet)

    Like I said when I try to simulate 10,000turns I just get "67" 10,000times -_- help please! 😀

  11. Hui... says:

    @Justin

    This is a good example to use for basic simulation

    have a look at the file I have posted at:
    https://rapidshare.com/files/1257689536/4_Dice.xlsx

    It uses a variable size dice which you set
    Has 4 Dice
    Throws them 10,000 times
    If Total per roll < 20 uses the sum of 2 extra dice Adds up the scores Averages the results You can read more about how it was constructed by reading this post: http://chandoo.org/wp/2010/05/06/data-tables-monte-carlo-simulations-in-excel-a-comprehensive-guide/

  12. SpreadSheetNinja says:

    Oh derp, i fell for this trap too, thinking i was makeing a good dice roll simulation.. instead of just got an average of everything 😛

    Noteably This dice trow simulate page is kinda important, as most roleplay dice games were hard.. i mean, a crit failure or crit hit (rolling double 1's or double 6's) in a a game for example dungeons and dragons, if you dont do the roll each induvidual dice, then theres a higher chance of scoreing a crit hit or a crit failure on attacking..

  13. Freswinn says:

    I've been working on this for awhile. So here's a few issues I've come across and solved.

    #1. round() does work, but you add 0.5 as the constant, not 1.

    trunc() and int() give you the same distributions as round() when you use the constant 1, so among the three functions they are all equally fair as long as you remember what you're doing when you use one rather than the other. I've proven it with a rough mathematical proof -- I say rough only because I'm not a proper mathematician.

    In short, depending on the function (s is the number of sides, and R stands in for RAND() ):

    round(f), where f = sR + 0.5
    trunc(f), where f = sR + 1
    int(f), where f = sR + 1

    will all give you the same distribution, meaning that between the three functions they are fair and none favors something more than the others. However...

    #2. None of the above gets you around the uneven distribution of possible outcomes of primes not found in the factorization of the base being used (base-10, since we're using decimal; and the prime factorization of 10 is 2 and 5).

    With a 10-sided die, where your equation would be
    =ROUND(6*RAND()+0.5)
    Your distribution of possible values is even across all ten possibilities.
    However, if you use the most basic die, a 6-sided die, the distributions favor some rolls over others. Let's assume your random number can only generate down to the thousandths (0.000 ? R ? 0.999). The distribution of possible outcomes of your function are:
    1: 167
    2: 167
    3: 166
    4: 167
    5: 167
    6: 166

    So 4 and 6 are always under-represented in the distribution by 1 less than their compatriots. This is true no matter how many decimals you allow, though the distribution gets closer and closer to equal the further towards infinite decimal places you go.
    This carries over to all die whose numbers of sides do not factor down to a prime factorization of some exponential values of 2 and 5.

    So, then, how can we fix this one, tiny issue in a practical manner that doesn't make our heads hurt or put unnecessary strain on the computer?

  14. Freswinn says:

    Real quick addendum to the above:
    Obviously when I put the equation after the example of the 10-sided die, I meant to put a 10*RAND() instead of a 6*RAND(). Oops!

    Also, where I have 0.000 ? R ? 0.999, the ?'s are supposed to be less-than-or-equal-to signs but the comments didn't like that. Oh well.

  15. Andrew says:

    How do you keep adding up the total? I would like to have a cell which keeps adding up the total sum of the two dices, even after a new number is generated in the cells when you refresh or generate new numbers.

  16. kk says:

    So, how do you simulate rolling 12 dice? Do you write int(rand()*6) 12 times?

    Is there a simpler way of simulating n dice in Excel?

  17. Mohammed Ali says:

    I've run this code in VBA

    Sub generate()
    Application.ScreenUpdating = False
    Application.Calculation = False
    Dim app, i As Long
    Set app = Application.WorksheetFunction

    For i = 3 To 10002
    Cells(i, 3).Value = i - 2
    Cells(i, 4).Value = app.RandBetween(2, 12)
    Cells(i, 5).Value = app.RandBetween(1, 6) + app.RandBetween(1, 6)
    Next
    Application.ScreenUpdating = True
    Application.Calculation = True
    End Sub

    But I get the same distribution for both columns 4 and 5
    Why ?

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