Ever since we have purchased the Monopoly board game, it has become a weekend ritual for us. Almost every Friday/Saturday night Jo would pull out the board, currency, wooden dice, small houses and deed cards and spread them.
We are in for a surprise after playing the game for few weeks. As kids we thought the game is a GAME, ie random to high extent but fun. But as we develop an eye for the detail, the game does come out to be rather unfair. How else can you explain that one of us is paying rents through their noses to the other one owning reds and oranges and how else can you explain that the one who purchased properties next to GO seldom gets a visitor, including themselves. We started questioning, is monopoly fair? And thats where I set out to find it myself.
For starters, The monopoly board has 40 cells, and every player starts at GO. The moves are decided by sum of the faces on a 2 dice throw. If you get a double you get to throw again.
I have tried to simulate the game using excel. I have observed all the rules like community chest / chance cards, Jail and go to jail. But I have not observed doubles rule for I thought it had little impact on the outcome. I wanted to see if the expected probabilities of each cell (which is 1/40 or 2.5%) are close to the actual probabilities.
When I ran the simulation for 10000 dice throws for 4 players, the absolute difference between expected probabilities of each cell, color group are more or less near to the actual probabilities as you can see in the below charts. (click on them for bigger versions)
The maximum deviation is to the tune of 6% for individual cells and 1.93% for a color group (for there will be cancellations in color groups, as one cell gets more visitors the other would get less)
But that is not we experience when we play the game. We end up landing in Jail or a chance an awful lot of times more than we expect to land there. Thats because, no one ever plays a 10000 throw per person game, not in day to day versions. Its more like 200-400 throws. So when I ran the same experiment for 200 turns for 4 players, the results were more interesting as you can see them below.
As you can see the deviation in the actual probability and expected probability is huge. Some times 60% more for individual cells and 20% for color groups. This I guess explains the reason behind the Monopoly game strategies like buy anything in Orange and Red groups etc.
Obviously one fault of this experiment is if you run it again the actual probabilities are going to change in favor of something else. But almost always far from the expected results.
Write to me just in case you want to play around with my monopoly board game simulation excel sheet, I can mail it. The file is rather huge for upload.
Related links: Monopoly Wiki, Monopoly Fun Facts & Strategies, Similar Monopoly Simulations [1, 2]


















19 Responses to “How to Distribute Players Between Teams – Evenly”
An excellent solution, especially for large data sets.
Another solution without using solver would be to assign the player with the highest score to Team 1, the 2nd to team 2, 3rd to team 3, 4th to team 3, 5th to team 2, 6th to team 1, 7th to team 1 and it continues. This method would end up with a Std Dev of 0.001247219. This works best with a distribution with lower Std Dev for the dataset.
Full Disclosure: this is not my idea, remember reading something a few years ago. Think it may have been Ozgrid
thinking back I now remember why I read about it. About 10 years back I had to distribute around 300 team members into 25-30 odd teams. Used this method based on their performance scores. I used the method I described to do this and the distribution was pretty fair.
Solver would have saved me a ton of time though 🙂
I think the issue with you first Solver approach was that you took the absolute value of the sum of team deviations (which should always be zero except for rounding) instead of the sum of the absolute values (which is a reasonable measure of how unbalanced the teams are).
Here's another simple algorithm you could use: you start from the top (with players sorted from high to low), and at each step allocate the next player to whichever team has the smallest total so far. You can implement it dynamically with some formulas so it will update automatically when the data changes.
If the scores were more widely distributed (so that this might end up with not all teams the same size), you could add a constraint to only pick among the teams which currently have fewest players at each step, or just stop adding to any team when it hits its quota.
When I tried it on the sample, I got the three teams below, with a STDEV of 0.000942809 (i.e. about half of what Solver got to).
Team 1: John, Hugo, Tom, Josh, Eric, Zane, Charles, Andrew
Team 2: Barry, Michael, Kenny, Joe, Xavier, Patrick, Oliver, William
Team 3: Henry, Steven, Ben, Frank, Kyle, Edward, Cameron, Lachlan
Thanks for sharing!
Hi,
I was looking at all the solutions and this is closest to what I intended to do. I am dividing a bunch of players into 3 soccer teams. Players availability is also a factor while deciding the teams.
So the steps the excel needs to do is as follows:
1) In availability column if "yes" go to next
2) Equally divide 'Goalkeepers', 'Strikers', 'Defenders' basis their quality
So the end result gives each 3 teams a balance of players playing at different positions.
Can this be done on Google spreadsheet with only availability as an input from the user and rest calculates by itself.
Sorry for asking such a pointed question, but I have been struggling to find a solution for it for sometime now!
Hi Ishaan,
I am working on a similar problem at the moment, so I am wondering if you ever found a solution and if you are willing to share what you did.
Hi everyone, this is a variation of the famous Knapsack Problem https://en.wikipedia.org/wiki/Knapsack_problem.
I had to use a VBA implementation recently as part of a problem, where we ar trying to allocate teams of an organization into different locations (we are a large company with many different team). The goal was to optimally allocate teams to individual buildings without putting too many teams into one building and not splitting teams apart.
As we had around 400 teams of different sizes, solver couldn't handle it anymore. Luckily there is a Knapsack algorithm implementation in VBA readily available on the internet :).
I also went with a heuristic approach first!
An interesting mathematical solution but what if Eric and Xavier can't stand each other or Patrick is best friends with Steven - the real life problems that effect "even" teams.
@Joe
You can add more criteria like
If Eric and Xavier can't stand each other
=OR(AND(E15=1,E16=1),AND(F15=1,F16=1),AND(G15=1,G16=1))
It must be False
If Patrick is best friends with Steven
=OR(AND(E5=1,E17=1),AND(F5=1,F17=1),AND(G5=1,G17=1))
It must be True
Note that the 2 formulas above are exactly the same
except for the ranges
One must be True = Friends
One must be False = Not Friends
Nice Post!
Just one question What if number of players are not even or equally divisible.
Nice post Hui!
I download your workbook and just try to change in options the Precision Restriction from 10E-6 to 10-8 and the Convergence from 10E-4 to 10E-10. The process take almost the same time, but the results was great.
The standard deviation I got was 0,000471.
Team 1: John, Tom, Kenny, Frank, Eric, Xavier, Edward, Zane
Team 2: Steven, Hugo, Ben, Joe, Josh, Oliver, Cameron, William
Team 3: Barry, Henry, Michael, Kyle, Patrick, Charles, Andrew, Lachlan
Great application of Solver! Thanks for the link!
Great explanation. Well done... However, I tried with 6 teams of 4 players and solver never did finish.
How about vba code for the same data set.
I have 3 column A B C wherein A has text and B has number Wherein C is blank. And in C1 been the header C2 where I want the name to come evenly distributed the number which is in Column B.
My Lastcolumn is 1000.
Sorry if I'm being slow here, but how is 'Team Score' calculated? I've gone through the explanation several times but it seems to just appear.
@Hrmft
This process uses the Solver Excel addin
Solver is effectively taking the model and trying different solutions until it gets a solution that meets all the criteria
Then solver puts the solution into the cell and moves to the next cell
So yes it appears to "just appear"
Hi ! Thank you so much ! Works great 🙂
I cannot get the fourth Equation to work in my excel spreadsheet
You have =($E$2:$G$25=0)+($E$2:$G$25=1)=1 as a SUMIF solution, I have, =($F$2:$H$13=0)+($F$2:$H$13=1)=1 as my solution but it does not work. The only thing I changed is the ranges. Any suggestions?
Thank you.
Jim
I cannot get the fourth Equation of TURE or FALSE statements to work in my excel spreadsheet You have =($E$2:$G$25=0)+($E$2:$G$25=1)=1 as a SUMIF solution, I have, =($F$2:$H$13=0)+($F$2:$H$13=1)=1 as my solution but it does not work. The only thing I changed is the ranges. Any suggestions?
Sorry I left some of it out in the previous question,
Thank you. Jim